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Two killed as Egyptian tribal clash resumes

Monday, April 21st, 2014

clash of clans tipsTwo people were killed on Sunday when tribal clashes flared for a third day in the southern city of Aswan, security sources said.

At least 25 people have now been killed in the violence between members of the city’s two big tribes, the Nubian and the Arab Beni Helal clans.
The prime minister and interior minister travelled to Aswan on Saturday afternoon to try to quell the tension as residents demanded an end to the bloodshed.

The two sides fought with guns and petrol bombs, and several houses and shops were burned to the ground before the police and army were able to briefly stop the fighting on Saturday morning.
Nubian clan members blocked a main street with burning car tyres on Sunday and members of the Beni Helal tribe set ablaze carts on another main road, witnesses said.
Aswan is a tourist city 900 km (550 miles) south of Cairo on the River Nile.

“We want the government to take action, not come for a short visit and go away,” said Ahmed Rafeat, a Nubian who works in the tourist industry. “We ask for security, an end to the bloodshed and a curfew to be imposed.”
Seventeen of the dead were from the Beni Helal clan. The army said on Saturday there were “signs of involvement” of the Muslim Brotherhood – the Islamist movement of deposed President Mohamed Mursi – in the strife.

The Islamist group denies any links to the violence that spread to many Egyptian cities after Mursi’s overthrow last July.
Authorities have cracked down on the group since then and have jailed thousands of Islamist activists and killed hundreds more, mostly during the forced dispersal of protest camps set up by Mursi supporters in Cairo last August.
(This story has been refiled to correct typo in paragraph 3, adds dropped word ‘with’ in paragraph 4)

(Reporting by Radwan Abu al-Maged, Writing by Yasmine Saleh, Editing by Angus MacSwan and Kevin Liffey)

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Two killed as Egyptian tribal clash resumes

Monday, April 21st, 2014

Two people were killed on Sunday when tribal clashes flared for a third day in the southern city of Aswan, security sources said.

At least 25 people have now been killed in the violence between members of the city’s two big tribes, the Nubian and the Arab Beni Helal clans.
The prime minister and interior minister travelled to Aswan on Saturday afternoon to try to quell the tension as residents demanded an end to the bloodshed.

The two sides fought with guns and petrol bombs, and several houses and shops were burned to the ground before the police and army were able to briefly stop the fighting on Saturday morning.
Nubian clan members blocked a main street with burning car tyres on Sunday and members of the Beni Helal tribe set ablaze carts on another main road, witnesses said.
Aswan is a tourist city 900 km (550 miles) south of Cairo on the River Nile.

“We want the government to take action, not come for a short visit and go away,” said Ahmed Rafeat, a Nubian who works in the tourist industry. “We ask for security, an end to the bloodshed and a curfew to be imposed.”
Seventeen of the dead were from the Beni Helal clan. The army said on Saturday there were “signs of involvement” of the Muslim Brotherhood – the Islamist movement of deposed President Mohamed Mursi – in the strife.

The Islamist group denies any links to the violence that spread to many Egyptian cities after Mursi’s overthrow last July.
Authorities have cracked down on the group since then and have jailed thousands of Islamist activists and killed hundreds more, mostly during the forced dispersal of protest camps set up by Mursi supporters in Cairo last August.
(This story has been refiled to correct typo in paragraph 3, adds dropped word ‘with’ in paragraph 4)

(Reporting by Radwan Abu al-Maged, Writing by Yasmine Saleh, Editing by Angus MacSwan and Kevin Liffey)

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UPDATE 1-Supercell to launch new game after sales soar in 2013

Monday, April 21st, 2014

Finnish mobile game maker Supercell plans to launch a third game next month, hoping to replicate its success with hits “Clash of Clans” and “Hay Day” that helped it to earn $892 million in revenue last year.

The growth in revenue from $101 million in 2012, to an average of around $2.4 million a day, underscores a boom in mobile gaming and Supercell’s spectacular rise since it was founded in 2010.
In October, Supercell sold a 51 percent stake in the company to Japanese tech and telecoms group SoftBank Corp for 150 billion yen, a deal that valued it at $3 billion – more than Zynga, which sold former hits such as “FarmVille.”

Its popular games “Clash of Clans” and “Hay Day” reached the top spot in Apple’s App Store in 137 and 96 countries respectively, SoftBank said in October.
The games were initially released on Apple devices but were also introduced on Google’s Android operating system last year. The company said it had no plans to expand its games to Microsoft’s Windows Phone system adopted by Nokia .
Supercell said its annual earnings before interest, taxes, depreciation and amortization (EBITDA) grew to $464 million from $51 million in 2012 and a loss in 2011.

Chief Executive Ilkka Paananen said its third game called “Boom Beach,” a battle game set on beaches and currently in a trial phase, would be available from March. He said there were plans for more to follow.
“There’s a roadmap of three, four years of ideas,” he told reporters on a conference call.
In a sign of further sales growth this year, a hacker recently posted online that Supercell was earning $5.15 million in revenue per day. Paananen declined to confirm or deny that figure but acknowledged internal information had been stolen.

The Finnish gaming industry, which is also led by Rovio, creator of mega-hit “Angry Birds”, has been a bright spot in a small Nordic economy which has struggled with weakness in traditional industries such as paper and machinery as well as the decline of Nokia, once the world’s biggest handset maker.

Supercell said the company and its founders paid $345 million in taxes to Finland last year.

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Alibaba to set up mobile gaming platform in China

Monday, April 21st, 2014

E-commerce giant Alibaba Group Holding Ltd said on Wednesday it would set up a mobile gaming platform in China, venturing into a fast growing sector dominated by tech rival Tencent Holdings Ltd.

Mobile gaming is hugely popular in China, home to the largest number of smartphone users in the world. In 2013, mobile gaming revenue accounted for 11.24 billion yuan ($1.86 billion), or 13.5 percent of the overall Chinese video gaming market, the world’s third largest.

Liu Chunning, a former Tencent executive who now heads Alibaba’s digital entertainment business, said in a statement the mobile gaming platform would be offered free to developers for the first year.
He did not say, however, when it would be set up and the statement gave few other details.
Alibaba spokeswoman Florence Shih said the platform would be launched in the near future. “We’re not making mobile games, we’re the platform operator,” she added.

A person familiar with the matter said the platform may have its own dedicated app or could be integrated into existing Alibaba apps such as e-commerce app Mobile Taobao or Laiwang, a social messaging app.
Alibaba’s platform will have to compete with Tencent, which reported revenue of 338 million yuan ($55.86 million) from mobile gaming in the January-March quarter of last year.
Tencent’s social messaging app WeChat, which includes games, is used by more than half of all Chinese smartphone users. The number of monthly active WeChat users grew 124 percent year-on-year in the third quarter of 2013, and figures from domestic app stores showing Tencent’s mobile games are also hugely popular.

In October, Japanese tech and telecoms group SoftBank Corp , which has a 36.7 percent stake in Alibaba, agreed to pay $1.53 billion for a 51 percent stake in Finnish mobile game maker Supercell, valuing the small firm which generated hit games like “Clash of Clans” and “Hay Day” at $3 billion.

It was not immediately clear whether Alibaba would leverage that relationship to its advantage.
Alibaba is widely expected to launch an IPO this year. It has been conservatively estimated to be worth over $100 billion.

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Candy Crush Saga maker King plans U.S. stock market debut

Sunday, April 20th, 2014

King, the company behind the hit mobile phone game “Candy Crush Saga,” is planning a U.S.
stock market debut that some analysts think could value it at more than $5 billion and herald a flurry of technology company listings this year.
The successful flotation of Twitter in November and a surge in Facebook’s share price have fueled speculation that a string of technology firms could come to market, including music-sharing service Spotify, lodging service AirBnB and payments company Square, as well as King.

But some analysts question whether King can maintain its breakneck pace of growth, particularly given the difficulty of some other games makers in maintaining success.
Zynga, the creator of “Farmville,” has seen its share price halve since its initial public offering in late 2011, while Finland’s Rovio has struggled to replicate the success of its 2010 hit “Angry Birds.”
Asian markets did see some successful IPOs last year, like Japanese mobile game maker GungHo Online Entertainment, but there has not been a recent stellar debut story on the mobile game front in Western markets that has excited investors.

“There’s going to be a fair amount of demand,” for King’s IPO, said Mike Hickey, an analyst at the Benchmark company,. “In the mobile market in general, I think there’s an appetite for people to find ways to participate and in a lot of ways this is a best-of-breed-type play.”
“Candy Crush Saga,” which involves moving candies to make a line of three in the same color, was the most downloaded free app of 2013 and the year’s top revenue-grossing app.

It has been downloaded more than 500 million times since its launch in 2012. The basic games are free, but players must pay for add-ons or extra lives.
The IPO prospectus offered a first glimpse into King’s money-making machine, which generated $1.9 billion in revenues in 2013, or $5 million a day. It posted adjusted earnings before interest, tax, depreciation and amortization of $825 million in the year, up from $28.5 million in 2012.

In comparison, Zynga and Supercell, the company behind “Clash of Clans,” both earned around $900 million in revenues last year.
While King’s revenue skyrocketed in 2013 from the prior year, its fourth-quarter revenue declined sequentially, falling to $602 million from $621 million in the third quarter.
King, in its filing, attributed the decline to “a decrease in ‘Candy Crush Saga’ gross bookings, which was mostly offset by an increase in gross bookings across all of our other games.”

“The market is going to kick back a little bit after the Zynga experience,” Hickey said. “The challenge then for King is that they can maintain engagement on ‘Candy Crush,’ which is the majority of their performance, and that’s the issue they’ll have to work investors through.”
The company, which released its most recent puzzle game, “Farm Heroes Saga,” in January, said profit for the fourth quarter was $159 million, up from $6 million a year ago but a 31 percent drop from the third quarter.

King will have to prove it is not a one-hit wonder with “Candy Crush Saga” by delivering a series of money-making games, Hickey said.
King’s co-founder and chief executive officer, Riccardo Zacconi, said the group, which is 48.2 percent-owned by private equity firm Apax Partners, has so far launched five games for mobile phones and all have attracted substantial fan bases.
“Mobile usage is exploding and games are commanding the lion’s share of time spent,” he said in the prospectus.

“NO ROOM FOR UPSIDE’
Japanese tech and telecoms group Softbank bought 51 percent of Supercell late last year, valuing the firm at $3 billion, or around 6.5 times its 2013 EBITDA.
Applying the same multiple to King’s 2013 EBITDA would value the firm at around $5.3 billion.
“The risk here is that the company is valued beyond the 7-10-billion-dollar range because it is a hot company,” Josef Schuster, founder of IPOX Schuster, a Chicago-based IPO research and investment house, said. “On the first or the second day of trading the company is going to be an expensive buy, and if the stock does well in the first month or so there is no room for upside.”

King, which plans to list on the New York Stock Exchange under the symbol “KING”, intends to raise up to $500 million in the listing; the amount a company says it plans to raise in its first IPO filings is used to calculate registration fees and the final size of the IPO could be different.
Founded in Sweden in 2003, King was profitable in 2005 and has not had a funding round since September of that year, when it raised 34 million euros ($46 million) from Apax and Index Ventures.

In the last few months, it has made more than $500 million in dividend payments – including a $217 million payout this month – to its board of directors, its top executives and major investors. Index Ventures owns 8.3 percent of King.
King offers 180 games in 14 languages through mobile phones, Facebook and its own website, but is heavily reliant on “Candy Crush Saga,” which brings in about three quarters of its revenues. The company says its games are played more than 1 billion times a day.

JP Morgan, Credit Suisse and BofA Merrill Lynch have been appointed to lead the IPO. (link.reuters.com/xax86v)
(Additional reporting by Leila Abboud in Paris, Tanya Agrawal and Avik Das in Bangalore, Malathi Nayak in San Francisco and Olivia Oran in New York; Editing by Alistair Scrutton, Mark Potter and Leslie Adler)

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UPDATE 1-Supercell to launch new game after sales soar in 2013

Sunday, April 20th, 2014

Finnish mobile game maker Supercell plans to launch a third game next month, hoping to replicate its success with hits “Clash of Clans” and “Hay Day” that helped it to earn $892 million in revenue last year.

The growth in revenue from $101 million in 2012, to an average of around $2.4 million a day, underscores a boom in mobile gaming and Supercell’s spectacular rise since it was founded in 2010.
In October, Supercell sold a 51 percent stake in the company to Japanese tech and telecoms group SoftBank Corp for 150 billion yen, a deal that valued it at $3 billion – more than Zynga, which sold former hits such as “FarmVille.”

Its popular games “Clash of Clans” and “Hay Day” reached the top spot in Apple’s App Store in 137 and 96 countries respectively, SoftBank said in October.
The games were initially released on Apple devices but were also introduced on Google’s Android operating system last year. The company said it had no plans to expand its games to Microsoft’s Windows Phone system adopted by Nokia .
Supercell said its annual earnings before interest, taxes, depreciation and amortization (EBITDA) grew to $464 million from $51 million in 2012 and a loss in 2011.

Chief Executive Ilkka Paananen said its third game called “Boom Beach,” a battle game set on beaches and currently in a trial phase, would be available from March. He said there were plans for more to follow.
“There’s a roadmap of three, four years of ideas,” he told reporters on a conference call.
In a sign of further sales growth this year, a hacker recently posted online that Supercell was earning $5.15 million in revenue per day. Paananen declined to confirm or deny that figure but acknowledged internal information had been stolen.

The Finnish gaming industry, which is also led by Rovio, creator of mega-hit “Angry Birds”, has been a bright spot in a small Nordic economy which has struggled with weakness in traditional industries such as paper and machinery as well as the decline of Nokia, once the world’s biggest handset maker.

Supercell said the company and its founders paid $345 million in taxes to Finland last year.

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